
There's a reason that, plumbers aside, cheerful platformers aren't the games shifting consoles these days. It's very interesting during meetings with the boss that there is nostalgia for this type of game." Ancel on stage, sans bongo drums.īut appealing to nostalgia is not without risk. "Ubisoft's DNA is really connected to the roots of video games, of iconic characters. "The Ubisoft boss is happy that we're doing something different," he continues, on a more serious note. It's a typical response from the man whose humour appears to permeate his work, and the outlook of the studio in general. "We have knives, guns, a tank." He laughs. "You have not seen all the weapons?" Ancel jokes when I ask him something about it being a departure from Ubisoft's neck-stabbing norm. We launch straight into a chat about the game. He's holding a mojito and sat with Emile Morel, Rayman Legends' game director. I finally catch up with him a little later. We're at a beachfront bar in Montpellier, just down the road from his studio, for an odd mix of press junket and wrap party, and Ancel is being cheered on by a crowd of workmates who've turned up for the occasion.

Michel Ancel is supposed to be talking to me about the finally-complete Rayman Legends, but he's gotten a little distracted.

He's the guy sat cross-legged on stage with a pair of bongo drums in his lap. Every other eye in the house is on the father of Rayman and Beyond Good & Evil. It's a warm summer evening in the south of France, and a Ubisoft PR is looking anxiously at their watch. Not many interviewees will excuse themselves to go jam with the house band.
